// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
//#include "AnimGraphNode_ModifyCurve.h"
#include "EdGraph/EdGraphNode.h"
//#include "AnimNodes/AnimNode_ModifyCurve.h"
#include "AnimNode_Demo.h"
#include "AnimGraphNode_Demo.generated.h"


/**
 * 
 */
UCLASS()
class ANIMCSVEDITOR_API UAnimGraphNode_Demo : public UAnimGraphNode_Base
{
	GENERATED_BODY()
	

	UPROPERTY(EditAnywhere, Category = Settings)
	FMotionMatchingStruct Node;

public:
	UAnimGraphNode_Demo();

	// UEdGraphNode interface
	virtual FText GetTooltipText() const override;
	virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
	// End of UEdGraphNode interface

	// UAnimGraphNode_Base interface
	virtual FString GetNodeCategory() const override;

};